≡ GAMES ≡
With my roots in ROBLOX Studio, I've worked on multiple other personal video game projects on various engines.

〃 "Right 2 Die" 〃

"Right 2 Die" is a first person horde shooter with a focus on cooperative gameplay and set in a fantasy-like setting... except with guns.

〃 Into The Abyss 〃

Into The Abyss is an unfinished 2D platformer with a focus on rapid-swapping between two characters. I worked with a small team of 3 and developed the main menu, mapping tools, enemy AI and artwork.
The project was unfortunately left unfinished due to a mix of factors; it was meant to be a submission into the PirateJam 15.

〃 "ToyZ" 〃

"ToyZ" was the first mini project I started on to get the ropes of Godot (most of the process was streamed on YouTube!).
It is a very basic 3D isometric hack n' slash controller. Will I go back to it? Who knows...

Epic Bird Gaem is a student project to recreate the gameplay of Flappy Bird in order for me to learn Unity from complete scratch. It took me 38.5 recorded hours to finish the game over the course of a month (keep in mind I've never touched Unity!)

〃 Unga 〃

Unga is a mini project created to learn the Gamemaker engine. It takes heavy design inspiration from RPG games such as Undertale & OneShot.

Forgotten Road is a Dragon Ball Z-inspired character creator/roleplaying game I made in high school. I developed the map, scripts, UI/UX, and transformations in a little over a year. I monitor its functionality to keep the game from breaking with new ROBLOX updates.